Social skills and creativity desktop game Inca Island

IncaIslandInca Island is a desktop game. The game is a first person role-playing multiplayer adventure game. The player works with an artificially intelligent non-player-character (NPC), to solve puzzles leading to an ultimate goal. Each puzzle is in a separate room, where solving the puzzle will allow the players to progress together to the next room.
The puzzles are broken down into groups to address different social competences identified in the research period.

The following six competencies were identified, and three rooms have been produced to target each:

  • Communication – How I express myself at work
  • Cooperation – How I can interact/cooperate with others
  • Conflict Resolution – How I solve conflicts with colleagues
  • Self Esteem – How I should feel good about myself
  • Self-Control – How I should control my feelings
  • Assertiveness – How I maintain my own opinion

You can download the latest version freely from the SGSCC servers. An English, Dutch, Bulgarian, Lithuanian, Turkish, Serbian and German version is available.

The SGSCC (Serious Games for Social & Creativity Competencies – 531134-LLP-1-2012-1-BG-KA3-KA3MP) project has been partially funded under the Lifelong Learning program.

Social skills and creativity mobile game INCA’s QUEST

banner-incaINCA’s QUEST is an adventure game. The player’s goal is to solve puzzles leading to an ultimate goal. Each puzzle is in a separate game.

The puzzles are covering three different areas that address different social competences:

  • Understanding of emotions;
  • Self-esteem;
  • Understanding the point of view of other person.

You can download it freely from Google Play. An English, Dutch, Bulgarian, Lithuanian, Turkish, Serbian and German version is available.

The SGSCC (Serious Games for Social & Creativity Competencies – 531134-LLP-1-2012-1-BG-KA3-KA3MP) project has been partially funded under the Lifelong Learning program.

Assistive Technology Learning Through A Unified Curriculum

ATLEC logo

ATLEC logo

The ATLEC project is finalised and offers now access to a range of tools to support the knowledge of ICT based Assistive Technology (ICT-AT). It provides a range of training materials, and also a mobile tool for people with disabilities and people working with people with disabilities, such as teachers, but also family and employers.

Below is an overview:

For more information, visit the ATLEC website.

Training materials for teachers of learners with severe, profound and complex learning difficulties

The materials consist of 16 modules, each covering a specific training topic. These are grouped in four broader subject areas to help you easily find the training resources to suit your needs. You can browse through individual modules that you think will be of interest, or use the study planner on the materials’ homepage to generate a customised selection of modules based on your requirements.

ViPi partner keynote speaker at CAVA 2014

CAVA 2014 logo

The CAVA 2014 conference (VI International Conference of Adaptive and Accessible Virtual Learning Environment CAVA 2014, Promoting an Inclusive Learning Culture) renews its goal of being the most important Latin American forum in which scientists, professionals and students exchange ideas and share their research results in the domain of Inclusive and Adaptive. ViPi project coordinator Karel Van Isacker will present ViPi outcomes in his presentation “Inclusion in Europe: a holistic view on the many affected domains to support integration and employability; the Belgian case study”. It will address in a holistic manner how people with disabilities are integrated into society in Europe, in terms of acquiring the needed (basic) ICT and ICT-based AT skills but also in terms of social competences. This will be presented with special focus on Belgium, and how this integration is achieved by using e.g. desktop and mobile based games.


MEMOBILE screenshot

MEMOBILE screenshot

Memobile is an Android application which contains a set of 3 games to both teach skills to and test the skills of students on areas of the ViPi curriculum. The games are have elements to help the students learn the curriculum content, reinforce and memorise curriculum content and also to discover new information.

The game uses Memo, a little cartoon boy, as a tutor for users. It is a collection of 3 games designed to help people with difficulties in memorizing the simple functions and components of computers. The games are Matching Pairs, Starter Kit and Press… and Action.

The first is a game where you match pairs of computer equipment. The game first introduces the parts of a computer with brief descriptions of what they do. Matching the pairs in the game should help users to remember what the parts are and the game acts as an incentive to repeat the learning.
When the user presses on a square, a component hidden underneath it will be revealed. When they press a further square, the first square will be closed unless the two components hidden below match. The idea is to memorise where the components are hidden as you go along. If you open two matching computer components in two clicks one after another, these components will remain open. The aim of the game is to match all of the pairs using as few presses as possible. After successfully completing the game the user receives a tip about one additional computer component. Then they can play again to try to improve their score or go to main menu and chose another game.

The second game is one where the user has a short time to press as many on buttons as possible on the screen. The game serves to reinforce the symbol for the on button, and also has benefits in enhancing coordination in the user. The game starts with a description of how to safely turn on and off the computer.  This description is enhanced by carton style graphics showing what to press and in what order. The game then continues where the user has a short time to press start buttons and miss red crosses on a grid of icons. Pressing start buttons and missing red crosses score points.

The final game, Press… and Action is a game to teach computer shortcuts. It starts with a teaching session where it explains what a number of important keyboard shortcuts can do. It then moves on to a multiple choice quiz which asks the user to identify the actions associated with a number of shortcut key combinations. The game should reinforce the student’s knowledge of keyboard shortcuts enabling them to use the computer more efficiently.

The different language versions can be downloaded here (apk files): ENNLELLT.

Alline – Directory of Educational Resources on the Web

A massive list of games to practice various input technology skills.

The Games have been categorized into learning themes and difficulty. This is sub-divided as: COMPUTER SKILL, DETAIL , NAME, SOURCE, THEME, and OBJECTIVE. Each game has been categorised as 1 to 4 (in an unheaded column!) you should consider 1 to be the preschool level and 4 to be the middle school level. The detailed analysis in the table of each of the games gives a great insight into the input skills required and being practiced, and theme and objective should allow trainers to decide on the applicability of each of the games for a particular ICT training scenario.

Another key factor in this list is that the games can be selected to have a focus on other key skills including arts, science, literacy numeracy and strategy. This enables the ICT input technology training to be implemented using these games during other schooling activities.

Safety Land – online safety game

Help Captain Broadband save Safety Land by answering questions about web and email safety in this game.

They might have a very specific set of responsibilities to do, but

A fantastic research paper may be a wonderful supply of accomplishment and the pupil can gain an advantage in their academic career.

among the greatest parts about them is they can provide many diverse abilities and have an effect on the learning environment.

NetSmartz –  resources for teaching Online safety


NetSmartz Workshop is an interactive, educational program of the National Center for Missing & Exploited Children® (NCMEC) that provides age-appropriate resources to help teach children how to be safer on- and offline. The program is designed for children ages 5-17, parents and guardians, educators, and law enforcement. With resources such as videos, games, activity cards, and presentations, NetSmartz entertains while it educates.


  •     Educate children on how to recognize potential Internet risks
  •     Engage children and adults in a two-way conversation about on- and offline risks
  •     Empower children to help prevent themselves from being exploited and to report victimization to a trusted adult

It contains sections relevant to the following groups of people:

  • Educators
  • Parents/Guardians
  • Law Enforcement
  • Teens
  • Tweens
  • Kids


Amóvil accessible mobile search assistant

Amóvil helps you identify mobile devices that accommodate your personal preferences by selecting your profile.

Amóvil will help you identify mobile devices that best suit your needs and preferences. To begin searching, you need to select your profile and the features that best accommodate your specific needs. If a matching device is found, a list of compatible assistive technology and web-based applications will be provided in order to improve your user experience.

Amóvil online self-training course on how to test a mobile device for accessibility compliance

The Amóvil website, in collaboration with the Vodafone Spain Foundation, has made available a free online self-training course to help users learn how to test a mobile device for accessibility compliance.

The course provides a set of guidelines that are based on the principles of Universal Accessibility and Design for All. These guidelines describe the requirements mobile devices must comply with in order to be accessible to persons with disabilities. In addition, descriptions of each disability profiles as well as the barriers these users tend to face when dealing with technology are provided.

This course, which is available at Amóvil blog site, aims to be a comprehensive introduction to inclusive mobile design. It is also intended to encourage developers to keep disabled and elderly people in mind when designing mobile devices.

OpenDyslexic – Free and Open Source Dyslexia Typeface

A free-to-use font designed to help people with dyslexia is gaining favour.

A B and C from the OpenDyslexic font - designed to give 'gravity' to letters to prevent the characters rotating in readers' minds

A B and C from the OpenDyslexic font – designed to give ‘gravity’ to letters to prevent the characters rotating in readers’ minds

OpenDyslexic’s characters have been given “heavy-weighted bottoms” to prevent them from flipping and swapping around in the minds of their readers.

A recent update to the popular app Instapaper has adopted the text format as an option for its users.

The font has also been built into a word processor, an ebook reader and has been installed on school computers.

The project was created by Abelardo Gonzalez, a New Hampshire-based mobile app designer, who released his designs onto the web at the end of last year.

Source: BBC

Access Advisor (

Find or Rate Accessible Places and Transportation at

Access Advisr is a website that helps you find out, and rate, how accessible different places, and transport networks are. Unlike other sites, Access Advisr doesn’t rely solely upon static audited information, or the ‘official’ information made available by transport system operators. Uniquely, the site enables people to share their advice and experiences (good or bad) on how accessible they find different places and transport networks in the UK. A live community of people can use it to contribute their views, opinions, photos and videos based on their experiences. Our quest is to make the transport and destination information available in the public domain better reflect people’s real-world experiences. Your contributions will help anyone who needs a bit more information about the accessibility of the place they are travelling to, or the stops, stations, parking bays and services they will use to get there – you are in control!

As more information is gathered, Access Advisr will be particularly helpful for people who experience mobility impairments that prevent them from getting around with ease (of whom there are estimated to be 10 million in the UK). Many people occasionally need a bit more information on this topic when planning or making a journey. In developing this site we have worked with disability groups, individuals, bus and train companies and specialist service providers to try and ensure it meets your needs and expectations.

Access Advisr will help us all become better informed about the ease of access to our transport system, and the knowledge submitted by users can be collectively used to lobby for improvements from local authorities and private sector bus and rail service providers who are responsible for delivering specific elements of the transport network.

This ‘proof of concept’ version of the web-site focuses initially on Nottingham, although some data exists for other parts of the UK. We are currently testing the concept with users, and hence would welcome your feedback and views on how useful you find the site, what works for you (and of course what doesn’t) and what you would find helpful in improving the site in the future.

Easy games to learn computer skills

Learning games for kids .com

Learning games for kids .com

Learning typing is the focus of these keyboarding games. Learning keyboarding skills is vital for today’s learners and tomorrow’s earners. These free typing games are a great way to build typing skills. Keyboarding games teach important skills through a variety of online typing lessons and typing games….. oh yeah, they’re fun!

An overview can be found here.


iPhone or iPad app Cost £150


Proloquo2Go® is an award-winning symbol-supported communication app providing a voice to over 75,000 individuals around the world who are unable to speak.

From iTunes…


Proloquo2Go® is an award-winning symbol-supported communication app providing a voice to over 75,000 individuals around the world who are unable to speak.
“Users can open Proloquo2Go and begin to use it for effective communication immediately.” – Susan Berkowitz, MS-SLP, AAC Consultant.

First released in 2009, Proloquo2Go’s research-based vocabularies, highly customizable features, natural sounding voices, and unique innovations make it the premier Augmentative and Alternative Communication (AAC) solution for children and adults with autism, cerebral palsy, Down syndrome, developmental disabilities, apraxia, stroke, or traumatic brain injury.

Communicate with ease
• Speak by tapping buttons with words or phrases
• Access grammar efficiently with automatic verb and noun inflections
• Repeat spoken messages and create buttons from the current message
Choose a vocabulary that fits
• Start early with Basic Communication vocabulary for beginning communicators
• Support language development with research-based Core Word vocabulary
• Modify a default vocabulary or create your own vocabulary design

Grow along with the user
• Expand vocabulary by changing grid size
• Quickly customize for individual needs and interests using VocaPriority™
• Transition to literacy with word prediction-supported typing view

Customize to fit
• Create and edit grids and buttons as desired
• Choose from 14,000 SymbolStix™ symbols or use photos for your buttons
• Customize vocabulary and settings per student with multi-user support

Edit with ease
• Change color, font, and voice of multiple buttons at once
• Move buttons with drag and drop
• Copy and paste buttons between vocabularies

Access for users with motor impairments
• Prevent accidental selections with hold duration
• Use Select on Release to compensate for fine-motor challenges
• Use one or two switches with configurable scanning access

Speak with a natural voice
• Download free natural-sounding TTS voices, including genuine children’s voices
• Pick from 19 American, 9 British, 4 Australian and 1 Indian English voices
• Enjoy ExpressivePower™ with prerecorded expressions and sounds

Share messages and vocabularies
• Send email, messages, tweets and Facebook posts
• Copy the message window text into other apps
• Backup and share vocabularies using iTunes File Sharing, Wifi, and Dropbox

Have a voice anywhere, anytime
• Use Proloquo2Go on your iPhone, iPod touch, iPad, or iPad mini
• Communicate without an Internet connection
• Contact our global support team 24/7 by email

Explore learning and community resources
• Read the QuickStart guide or full manual
• Learn using step-by-step PDF tutorials and e-learning videos
• Connect on AssistiveWare forum, Twitter and Facebook groups

Enjoy a proven track record
• First full-featured AAC solution on consumer device introduced in 2009
• Four years of free updates
• First AAC solution with genuine children’s voices
• Winner of the prestigious British BETT AWARD 2011
• Success stories covered by major media.


Keyboard Shortcuts in iOS 7

While a keyboard certainly isn’t always useful with your iPhone or iPad, keyboard shortcuts certainly are. With iOS 7, Apple has introduced the possibility for third-party developers to support custom shortcuts with external (Bluetooth) keyboards in their apps. Keyboard shortcuts, longtime favorites of OS X power users, can now be enabled in iOS apps. Apple itself has been experimenting with keyboard shortcuts in built-in iOS 7 apps.

An overview of such keyboard shortcuts can be found here.

There are many sites online that you may visit to be able to find the materials required to have an ABA resume performed correctly.