Monthly Archives: January 2014

Alline – Directory of Educational Resources on the Web

http://www.alline.org/euro/games/archive.html

A massive list of games to practice various input technology skills.

The Games have been categorized into learning themes and difficulty. This is sub-divided as: COMPUTER SKILL, DETAIL , NAME, SOURCE, THEME, and OBJECTIVE. Each game has been categorised as 1 to 4 (in an unheaded column!) you should consider 1 to be the preschool level and 4 to be the middle school level. The detailed analysis in the table of each of the games gives a great insight into the input skills required and being practiced, and theme and objective should allow trainers to decide on the applicability of each of the games for a particular ICT training scenario.

Another key factor in this list is that the games can be selected to have a focus on other key skills including arts, science, literacy numeracy and strategy. This enables the ICT input technology training to be implemented using these games during other schooling activities.

Safety Land – online safety game

http://www.att.com/Common/images/safety/game.html

Help Captain Broadband save Safety Land by answering questions about web and email safety in this game.

They might have a very specific set of responsibilities to do, but

A fantastic research paper may be a wonderful supply of accomplishment and the pupil can gain affordable-papers.net an advantage in their academic career.

among the greatest parts about them is they can provide many diverse abilities and have an effect on the learning environment.

NetSmartz

http://www.netsmartz.org –  resources for teaching Online safety

Mission

NetSmartz Workshop is an interactive, educational program of the National Center for Missing & Exploited Children® (NCMEC) that provides age-appropriate resources to help teach children how to be safer on- and offline. The program is designed for children ages 5-17, parents and guardians, educators, and law enforcement. With resources such as videos, games, activity cards, and presentations, NetSmartz entertains while it educates.

Goals

  •     Educate children on how to recognize potential Internet risks
  •     Engage children and adults in a two-way conversation about on- and offline risks
  •     Empower children to help prevent themselves from being exploited and to report victimization to a trusted adult

It contains sections relevant to the following groups of people:

  • Educators
  • Parents/Guardians
  • Law Enforcement
  • Teens
  • Tweens
  • Kids