Memobile is an Android application which contains a set of 3 games to both teach skills to and test the skills of students on areas of the ViPi curriculum. The games are have elements to help the students learn the curriculum content, reinforce and memorise curriculum content and also to discover new information.
The game uses Memo, a little cartoon boy, as a tutor for users. It is a collection of 3 games designed to help people with difficulties in memorizing the simple functions and components of computers. The games are Matching Pairs, Starter Kit and Press… and Action.
The first is a game where you match pairs of computer equipment. The game first introduces the parts of a computer with brief descriptions of what they do. Matching the pairs in the game should help users to remember what the parts are and the game acts as an incentive to repeat the learning.
When the user presses on a square, a component hidden underneath it will be revealed. When they press a further square, the first square will be closed unless the two components hidden below match. The idea is to memorise where the components are hidden as you go along. If you open two matching computer components in two clicks one after another, these components will remain open. The aim of the game is to match all of the pairs using as few presses as possible. After successfully completing the game the user receives a tip about one additional computer component. Then they can play again to try to improve their score or go to main menu and chose another game.
The second game is one where the user has a short time to press as many on buttons as possible on the screen. The game serves to reinforce the symbol for the on button, and also has benefits in enhancing coordination in the user. The game starts with a description of how to safely turn on and off the computer. This description is enhanced by carton style graphics showing what to press and in what order. The game then continues where the user has a short time to press start buttons and miss red crosses on a grid of icons. Pressing start buttons and missing red crosses score points.
The final game, Press… and Action is a game to teach computer shortcuts. It starts with a teaching session where it explains what a number of important keyboard shortcuts can do. It then moves on to a multiple choice quiz which asks the user to identify the actions associated with a number of shortcut key combinations. The game should reinforce the student’s knowledge of keyboard shortcuts enabling them to use the computer more efficiently.